Small-sided games with lots of repetitions can energise a group. But consider when, where and how to use them, says coach developer GRANT HATHAWAY.
Rugby is based on specific principles.
As an invasion sport, you need to gain possession, advance territory and bring those elements together to score.
The game is played within a set of laws, in a specific direction, with a certain number of players. This creates various types of space in different scenarios, which is, in many ways, the equal of available time - and players have tactics to try and solve all of this.
Keep the words in italics in mind.
We can use rondos to shine a light on a tiny piece of the game, maybe as a warm-up or a skill practice. It is, without doubt, a helpful tool.
Let’s revert to the third paragraph and those words in italics. If we know all of that to be true, how are we applying this match context to our application of interventions like the rondo?
Let’s say you use a 3v1 rondo. How many times does a player need to execute this in a game? How many times does a player do this in a game and what does this rondo look like?
You can ask the same questions about the classic 2v1 shape drills we often see. Sure, these techniques need developing into skills, but delve deeper and consider how these practices replicate the following:
"The rondo is useful. How long do we spend doing it for it to retain its usefulness...?"
Remember, the rondo is a useful tool. The question we have to ask ourselves about these simplified tasks is: How long do we spend doing it for it to retain its usefulness?
Another example would be rugby netball, which has elements of match similarity, with end zones, and similar numbers to many scenarios, but still not the laws or tactics.
We should ask the ’usefulness’ question of all our practices, using the same framework to judge how long we should use them for.
Rugby’s match context has various layers of complexity and coaches will nearly always say they are time-poor. So how much time do we spend in heavily simplified practices?
We should use rondos and similar for regression, to build confidence, prime players mentally and physically and isolate solutions to a scenario. But if you want skilled transfer, you need the principles of match context.
Remember...
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