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Rugby Attack

ALL THE CORE ATTACKING MOVES YOU'LL EVER NEED... FEATURING TRIED AND TESTED MOVES FROM RUCKS, MAULS, PENALTIES AND OPEN PLAY
Dan Cottrell
 

LIMITED TIME OFFER: SAVE 20% WHEN YOU ORDER RUGBY ATTACK! TODAY

Every team needs a set of moves up its sleeve to use from set pieces and in open play. Pre-prepared plays that help you produce co-ordinated attacks that suit your team’s strengths and target a weakness in the opposition.

That’s exactly what you’ll get with Rugby Attack!

 

Each of the 27 moves in Rugby Attack! is clearly illustrated, to show you how the play will unfold, and comes with a checklist of advantages and disadvantages to help you know exactly when to use each play:

Where on the pitch the play is best executed – in their 22, from scrum
The types of player it suits – a quick 8, an attack minded 15
How to set up the move – pass early to 10, create a deep offside line
Why the move works – it targets an opponent’s weak 13, breaks up a drift defence
How to spot and correct common mistakes – start your 14 deeper, have the decoy run closer to defenders
What to think about – techniques to develop, ways to adapt the move.
Simple, straightforward rules to enable your players to get into the right positions to pass, receive, take contact, break into space and score more tries. You’ll also receive three unique tools to help you coach and use them.

Tool #1 – Move Finder
This unique tool also shows you:

The level of difficulty of the move
Which moves to use to exploit your strengths
Which moves to use to exploit a defensive weakness
The position on the pitch a move is best from.
Tool #2 – Game Planner
Helps you to set out the plays you are going to use in the match, where and when. You can use the Game Planner template for every match.

Tool #3 – Player Sheets
Help your players to understand and remember their roles and responsibilities. With your assistance, get them to fill them out during a team meeting.

Everything you need to create a successful rugby attack
Ruck Moves
Ruck moves get forwards attacking the 10 metres or so around the edge of the ruck or maul. Too frequently, though, they are only used from “slow ball”.

Yet they can be used with great effect to attack time and again close to the ruck, to pull in defenders and create gaps, or simply to wind down the clock.

Penalty Moves
With the introduction of more free kicks into the game there is a good case for teams to use more penalty moves, where the ball is tapped and played rather than kicked away.

I have included two simple examples in Rugby Attack!, the pivot particularly being a move that can be easily expanded.

Back Row Moves
Back row moves are advantageous for two key reasons. First, the action happens closer to the gain line. Second, with the opposition pack bound in, they allow your quicker players to exploit the space between the scrum and the backs.

Even weaker scrummaging sides can use back row moves to their advantage, by producing a quick ruck close to the scrum

Sequences
If your first or second moves don’t break down a defence, your players must be prepared to support through the phases.

By calling a single “sequence”, with a number of pre-set plays rather than a series of calls for individual moves, your players will know what they have to do and where they have to be.

Backs Moves
I have used these backs moves to score tries with all the sides I have played with and coached, from youth teams to those containing senior international players.

From my experience even basic moves like a miss pass or switch need careful consideration.

First, the players have to understand the purpose of the move in the context of the match – why this move here and why now? For instance are you looking to score or bust out of your 22?

Second, they need to know that the move does not just finish after the execution – they should be thinking about what happens next.

Third, there are crucial variations you can make to suit your team’s strengths. Let’s say you’ve got a right winger who can pass long off both hands. Perhaps you want to bring him infield sometimes to move the play quickly left.

The 27 Plays:
Unders and Overs
Miss 12 (M1)
10-12 Switch (S1)
Dummy Switch Pop (DSP)
12-13 Switch (S2)
Miss 13 (M2)
Miss Miss (M3)
Dummy Switch Miss (DSM)
Slice
Split Hit / Split Miss
Rangy
Lomu
10 Loop (L1)
Midfield Move
Three Man Blast
Nutmeg
Pick and Go
Nagging
Pivot
8 Pick and Go
8-9-14
9-10-8
8-7
Cowboy
Short, Short, Wide
Flash Back
Stretch
A must-have to win more games
Rugby Attack! will equip your players to attack from rucks, scrums, lineouts and penalties, as well as in open play. With practise your players will then learn to make snap decisions about the plays to use to best exploit a weakness in the opposition.

Let’s say your opponents have stopped to talk to the ref about a free kick he’s just awarded your team. Wouldn’t you like your players to have the ability to judge whether now is a good time to tap and go?

Delivered with clear instructions and objectives to make your coaching more definite and less ambiguous, Rugby Attack! is a must-have for all teams wanting to win more games.

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