Editor Dan Cottrell adds further context to two sessions.
To create scenarios where the players must run into position and then react is crucial in training.
That’s because the game is dynamic; rucks and/or mauls happen at different speeds.
Trying to replicate this in touch rugby games can be quite difficult, because you can’t reproduce rucks in quite the same way as a normal game of rugby.
To start the process of learning ’depth’, I use an exercise where the players should realign, based on some cones on the ground. You can see how this works in this exercise.
As a rule, I’m not a massive fan of using cones to reposition players. It makes them look down, and the position of the cones doesn’t necessarily reflect a defence: their speed, their relative skills, or who they are marking.
However, especially for developing players, these cones start the process of understanding that they can create pace onto the ball by how they position themselves.
One way I’ve done this, with this particular exercise, is to have the players take a couple of goes at the exercise, and then reposition the cones themselves.
For some reason, they find themselves adjusting in other ways. Because they know they need to be running onto the ball, and if they might have put the cones in a sub-optimal position, they naturally adjust their running lines.
Then, I take away the cones, asking the players to remember what they were aiming to do. I don’t tell them.
They might give me the right answer, but I’m more interested in their outcomes. In other words, are they running onto passes?
To further improve their awareness, I don’t say who got it wrong. I use two other methods.
Firstly, I ask the players to say if they were static or slow onto the ball. Secondly, I ask the defence who was running onto the ball. After all, they are the ones who, ultimately, need to be stressed by better running pace and angles.
I don’t mind players who have overrun the pass, as long as they were running at pace. There’s always next time.
And though one player will receive the killer pass, I want lots of players to be attacking the line at the same time.
Removing the cones certainly makes this activity more game realistic.
To add further realism, you need to create various ’rucks’, where players must realign from and then attack at pace.
I used to spread out lots of different ’rucks’ across the field in the form of cones and pads. Now, I mix this approach with smaller movements – the ruck situation might only be 5m from the start point.
This is more like a game situation and tests the players just as much as sweeping movements across the pitch.
Because the coned rucks are closer together, the players have to realign quicker, because there’s less thinking time involved. Now there’s a challenge for the forwards!
Good shape in rugby means your players are into position quickly to attack from the next phase.
The shape refers to threatening alignments, with all ball-carrying options well supported.
It’s essential that your players have the correct mindset around shape.
You are looking to bust the line every time you have the ball. A significant dent, a dent that draws in defenders, will allow you to break in the next phase.
However, if the players are so busy ’getting into shape’ they fail to attack the next weakness, then you are actually undoing all the good work from the previous dent.
By using pods of players, you are readying yourself to support a lightning attack, not simply rush with a load of players into an organised defence.
The pod must be dynamic, changing form as it sets up, moves and attacks. As long as the players have some form of connection, they can support a ball carrier through contact or through a gap.
This pod attack exercise helps develop some form of organisation.
However, players need to be aware of who is on their feet and who is not, rather than have a pod they normally work with.
From a set piece, you might be able to identify who will arrive first. After that, your team must react to the situation accordingly.
In training, I reckon to go through a maximum of three phases with pods, before something else needs to happen.
In other words, there has to be a line break, a kick or we just start again.
That’s game-realistic for me.
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