MASON DAVIES shows how to transport a learning model from the classroom to the pitch to provide clearer explanations of how to execute skills and tactics.
In the January 19 issue (RCW 144), I discussed the importance of making our explanations as clear as possible.
We want our players to translate those words accurately to achieve success in training and matches.
Turning words into actions can be difficult, though, if our players can’t visualise what this might look like.
If, for example, I were to describe a beach scene to you, the picture you create in your head would be different from the next person who does the same exercise.
The same can be said in our rugby contexts, especially for players who are new to the game, a club or a coach’s particular philosophy of play.
If you were to say: "Secure the ball at the base, get it to the first five-eighth, up and under, chase and pressure the receiver if you can’t secure the ball”, how many players would look at you with blank expressions? How many questions would you be asked? How many different versions of this would be played through the heads of your players?
This is a problem when we need everyone to see the same thing – and that’s precisely the point, they need to see it.
You may think this is obvious and that you show your players what success looks like all the time.
But how can we improve the quality of our demonstrations so players can carry them out with fidelity and precision?
One such method, which is used in classrooms across the land, is called: ’I do, we do, you do’.
"We want our players to translate our words accurately to achieve success..."
It is a ’gradual release’ model that goes from a teacher demonstration to the students carrying out a process independently.
It starts with the ’I do’ phase, where the teacher models a process to the students, narrating or explaining each step.
This is followed by the ‘we do’ phase, where the teacher enlists the participation of the students to complete the same process together.
This usually involves the teacher questioning the students at each stage of the process to check their understanding.
The final phase, ‘you do’, commences when the teacher is happy that the students understand the process confidently enough to apply it independently without teacher guidance.
Players can see what success looks like in small steps. They have clear success criteria and set of steps to follow, rather than a process all at once, which can be overwhelming and daunting.
The players can also practice with the coach and re-encounter the steps to success. This means that they are more likely to remember the steps as they encounter and practice them multiple times, before independent application.
This is more likely to lead to success and accuracy as players have encountered the process multiple times before independent practice.
Example activity: the tackle and competing for the ball at the breakdown/ruck
’I do’ phase
’We do’ phase
’You do’ phase
Yes. Here’s how it can work...
’I do’ phase
This can be a high-quality video of the exact move that you ask the players to watch together, or, prior to the session, watching an older (or different) team do it in training, or the old-fashioned cone = player scenario.
What is crucial is that you narrate to the players what’s happening and what to do as the set piece/move takes place. Again, you can do this multiple times.
’We do’ phase
Walk it through as a group.
’You do’ phase
Run the play/move until players can’t get it wrong. This might be three times – or 10!
The key should be that your model/demonstration shows the players precisely what success looks like, chunked into small steps and sequenced logically, accompanied by a well-scripted explanation.
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