Here’s how to use games to improve your players’ awareness of the opposition and their team-mates, otherwise known as scanning.
Scanning is a common technique in team sports, where a player looks away from the ball momentarily to gather information.
This might include where team-mates and opposition players are positioned and where the space is. Using this information can help the player to decide what to do next.
With the information they have gathered, players can:
If players don’t scan, they will only know the location of the ball and the players very close to it. The only other way to gain information is to hear it from a team-mate - but, again, this relies on them scanning so they have the right information to pass on.
Individual rules
Give specific players rules so that their team-mates and the opposition have to scan in order to work out which player has a rule and where on the field they are.
The rules could be:
Depending on how that goes, you could make it easier or harder by adapting the rules and who is aware of what information.
To make it easier, you could:
Alternatively, you could make it a little harder by:
Touch rugby rules
You can use touch rugby and build in rules that encourage more scanning, like drop-out touch – where one player drops back to their try line upon each tackle.
You can use these rules to decide which player drops back each time.
Scanning can be introduced to younger or less able players by incorporating it into your sessions as ’scaffolding’ (which you implement, then gradually remove).
Breakdown countdown/freeze
After each tackle, freeze the ball for three seconds. This gives all players time to scan and move.
Players will experience the benefits of scanning. You can then gradually reduce the time of the freeze as your players begin to do it themselves.
This is a good example of the scaffolding process, where aids are gradually removed.
Replay (see illustrations below)
This is a general coaching method but it works very well for scanning.
If the players don’t spot an overload or space to attack, let the phase play out and then ’rewind’ the players back to where they were at the previous breakdown.
Allow them to scan and move before the ball is played. This will gradually encourage the players to do this independently as they will experience the benefits of the scan and you are linking this to when they should scan by rewinding them.
’Spaces’
Encourages scanning by:
’Colours’
Encourages scanning by:
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