In a 2v1 situation, which player should be targeted by the tackler? Normally, you would say the ball carrier, but a more intelligent tackler will target both, knowing when to commit to the tackle to prevent the pass or slow down the momentum.
In which case, each defender needs to work out:
Walking through the options
The thought processes can be rehearsed in slow motion. Set up a 2v1 in different sized boxes and play at walking pace. The tackler should talk through his options, though more empowered players can discuss the options in groups after each situation.
Upping the pace
Once the defenders have begun to find some solutions, change the pace and variety of the situations. This brings in new dimensions and challenges, like:
Since there are now more than six variables involved, there are many decisions to be made. In which case, the defender has to reduce his thought processes to a few key decisions and then work out his tactics to “win”.
Playing games to understand
You can use 2v1 games, with the emphasis on the defender. Split your squad into threes.
The attack and defence rotate, and the players rotate their roles. This should lead to a variety of situations. (The match conditions are set out in the box.)
A game intelligent tackler has the following attributes:
Split into two groups of three players. In a 5m square (or other size according to your players' age/skill level), stand two attackers from one side and a defender from the other in the middle back to back.
Get one of the attackers to shout “GO”. The defender runs to one of the cones on the try line he is defending, and the attackers to the other two cones.
One of the attackers picks up the ball and they attack. The attack score a point for a try, the defender one point for preventing the try.
Any infringements mean a point for the opposition. The attack can offload, but cannot ruck or maul. Every “match” has six rounds, meaning each player defends once. Tot up the scores at the end.
This article is from International Rugby Coaching.
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