SAMMIE PHILLIPS, head of elite coaching for England Touch, outlines key laws set by the Federation of International Touch (FIT) that can take time to grasp.
Touch is six-a-side on the field, but you can name up to 14 players in a team.
Subs roll on and off at any time but players must have left the pitch before their subbing buddies come on.
The field of play is 50m wide and 70m long, the same dimensions as sideline to sideline on a standard rugby pitch. Touch games are 20 minutes each way.
A touch is on any part of the body (including hair), clothing or the ball itself.
The toucher must call “touch” once they have done so, in order for the referee to acknowledge the touch and count it as one of six the attacking team is permitted in each attacking set.
A touch can be effected by both an attacker (initiating the touch) or a defender. It is considered bad sportspersonship not to acknowledge being touched – and, likewise, to claim a touch if none has been made.
Once a touch has been made, the whole defending team must retreat 5m and can’t move forward until the ball is played by the attacking team.
Defenders must retreat in a straight line (this can be diagonal) but must not deviate from this line and obstruct attackers before reaching an onside position.
The touched player must place the ball down between their feet and step over it exactly where the touch was made on the pitch. This is referred to as the ’mark’.
The game of touch doesn’t allow for momentum. If the ball carrier overruns the mark, they must go back to where they were touched and put the ball on the ground between their feet.
This is very strictly refereed and is referred to as the ’roll ball’. However, players will often not roll the ball backwards, as in rugby league, but instead place the ball on the mark so as not to delay play and to prevent the ball being knocked on when picked up.
The player who picks up the ball following a roll ball is referred to as the dummy half.
There are two special rules concerning the dummy half – they cannot score and, if they are touched in possession, it’s a turnover.
Therefore, the easiest thing to do is pass the ball off and then get back into the game.
The following infringements result in a loss of possession and the defence retreating 5m:
"The dummy half can’t score and, if they are touched in possession, then it’s a turnover..."
The following infringements result in a loss of possession and the defence retreating 10m:
Defenders will try and get in front of an attacker when making a touch so that they can use their momentum to push off them and get back onside as quickly as possible.
If a defender is not 5m back from the touch (or 10m if a penalty), they are out of the game, so attackers can run past them without suffering a touch.
If you are touched before you put the ball down, even if you are in mid-air, it’s a touch.
The play then restarts 5m from the line and the defence must wait on their try line until the dummy half touches the ball.
Scores are referred to as touchdowns and 1 point is awarded for every score.
If a player is touched before they go into touch, the touch counts.
Otherwise, if they do go into touch, it’s a turnover, 5m infield, to the opposite team.
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