Use these two “change” games to create different problems to challenge players to think about more than just executing skills. Ideal for all ages, you might find some attractive solutions.
These games are quick to set up and the rules are very obvious. The solutions to win aren’t though. And they are different for both teams. Ideal to make your players think more.
Game 1
Play a normal game of touch (or tackling). For touch, it’s a two-handed touch, and the ball carrier has to pass after the touch. Allow five touches (or similar) before a turnover.
Score as normal. However, if a team scores in the narrower area, they get to keep the ball. That means restart the tackle count and start from where they scored.
Play first to “five” to add some frisson to the game.
Note a player can run through the wide area and score in the narrow area. Have a deadball line of about 5m though!
Game 2
Play touch rugby, but the touch rules are different for each team.
The team scoring in the wide area pass behind them when they are tackled. They have a limit of six touches before a turnover.
The team scoring in the narrow area have three seconds to pass, or it’s a turnover.
When a try is scored, the ball is left on the ground, and the other team pick it up to play. That can mean a long or short distance to go to score a try.
When an infringement occurs, the ball is put on the ground, you count down three seconds before the attacking team starts with a pass off the ground.
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