Always attack the weak point
Line breaks occur because there is either a mismatch, a deception or a defensive mistake. This session concentrates on the attack identifying the mismatch and exploiting that situation.
Line breaks occur because there is either a mismatch, a deception or a defensive mistake. This session concentrates on the attack identifying the mismatch and exploiting that situation. It looks easy but it’s the speed of thought required to make this a success that makes this an adavnced session.
Warm up time: 5
Session time: 6-9
Development time: 6-9
Game time: 15-20
Warm down time: 7
What to think about
Though a nimble winger might squeeze untouched through a gap, the first activity in this session recognises that there is likely to be some contact. Therefore, the ball carrier and support player have to react accordingly to a change in pace.
Support players often hopelessly overrun the line break or are just too far behind to make a difference. They have to spot the mismatch too, recognise that their team mate will go for the break, and slow down or speed up to be in position. Anticipation is the key skill – you anticipate best by seeing the signs.
set-up
- Identify the mismatch and attack it ruthlessly.
- Support players: Anticipate the possible mismatches and change your running lines to meet possible breaks.
What you get your players to do
Start four defenders, two with ruck pads, and four attackers and a feeder at one end of the box. Get the players to run into the box and then get the feeder to release the ball.
The attack has to get to the far end of the box, without being held (or tackled if you want more contact) by a non-ruck pad holder. A ball carrier can bounce off a ruck pad if he wants.
Four defenders, two holding ruck pads, and four attackers and a feeder one end of the box.
Development
Add or remove a ruck pad.
Change the width of the box.
Start the attack and defence inside the box.
Lengthen the box,and bring in an extra defender at the back of the box.
On your command, the attackers and defenders move into the box. The attack aims to score at the far end. The attackers can bounce off the ruck pads, but the attempt finishes if they are held by a defender.
Game situation
Split into teams of five or six. Give each player in team a letter from A to E (or F).
Play a normal game of touch or full contact rugby. If there is a tackle, then the ball is played from the ground, with the tackler on his front. When you shout out a letter, that defender has to go down on his chest and then get back up and into the game to give the attack another weakness to exploit.
When you shout a letter, that defender has to put his chest on the ground before getting back into the game.
What to call out
- “Attack the line at pace and with confidence”
- “Keep moving the line of attack to shift defenders out of their comfort zone”
- “Cut in towards the ball carrier from the outside if he is going to make a break”