This session aims to help the ball carrier attract defenders and execute 2v1s. The player runs out, then in, then out, in an S-shape to draw one if not two defenders to create a potential 2v1. There are plenty of opportunities to use this in Sevens.
This session aims to help the ball carrier attract defenders and execute 2v1s. The player runs out, then in, then out, in an S-shape to draw one if not two defenders to create a potential 2v1. There are plenty of opportunities to use this in Sevens.
Warm up time: 5-7
Session time: 8-10
Development time: 10-15
Game time: 10-15
Warm down time: 5-8
What to think about
The S-shape run (introduced by Tosh Askew in International Rugby Coaching), pushes and pulls defenders out of position.
By fixing defenders and then running at the gap between them, defenders are forced out of the line to create a gap.
The ball carrier needs to run at pace and the pass delivered cannot be not a long one.
In Sevens, there is often a chance to run at pace at the defence, with say a 3v3 or 4v4 situation. With an S-shape run, it is possible to create a mini 2v1, as two defenders are drawn out of the line to defend against one attacker.
set-up
- Run out (drift), then in and then attack the outside shoulder of your defender.
- Keep square as you reach the tackle line so you can pass the ball either out or in, or go for the gap yourself.
- Hold your depth in support, knowing the ball carrier will attack the gap between the defenders.
What you get your players to do
Mark out an S-shape with poles and cones. Get a player to run, take a pass, go through the S-shape and then deliver a pass at the end.
Ensure he is square and facing up the field as he passes. Get the support player to run on the outside.
Then, after this pass is secure, get a support player to run on the inside, so the ball carrier works on both types of pass and support players work on timing (see picture 1).
A receiver taking the ball, running an S-shape before passing the ball to a support player. He must be square when he passes (that is, though he is drifting out, his hips are facing up the field).
Development
Put three attackers and two defenders about 10m apart. Put a feeder at the side about half way between them.
Get the feeder to pass to the middle attacker, who uses the S -shape run to attack between the defenders.
Depending on where the defenders go, he passes inside or outside.
Change the distances between the players depending on the success rates. Use touch tackling only (see picture 2).
Putting two defenders about 10m from three attackers. Pass the ball to the middle attacker who uses good footwork to attract the defenders and passes or goes through the gap himself.
Game situation
Put three defenders on the middle line and one defender on the back line of a 25m x 20m box (see picture 3).
Four attackers aim to score at the far end. Use twohanded touch tackles on the shorts. If the ball carrier is touched, stop and swap the defence for the attack for the next attempt.
The defender at the back can only come forward once the attack has crossed the middle line, the defenders in the middle only once the attack has moved into the first box.
Play a game in which the defenders on the middle line can only move forward when the attack enters the first box, the back defender only moves forward when the attack reaches the middle line. Play two-handed touch. Swap teams if the ball carrier is touched.
What to call out
- “Run hard at the gap”
- “Arc, not step – keep the pace up”
- “Both hands on the ball”