Perfect position for max power
A strong body position at the contact situation allows the player to exert the “maximum shove”. The principles remain the same for scrums, rucks or mauls. This session concentrates on the moments just before contact, highlighting the need to be in position quickly and efficiently.
A strong body position at the contact situation allows the player to exert the “maximum shove”. The principles remain the same for scrums, rucks or mauls. This session concentrates on the moments just before contact, highlighting the need to be in position quickly and efficiently.
Warm up time: 7-10
Session time: 5-10
Development time: 10-15
Game time: 15-20
Warm down time: 7-10
What to think about
How near to the contact situation should players get before bending?
It is better to bend early to avoid being too high before the contact situation. Sometimes players can touch both hands on the ground, which helps them “square up.” However, the player needs to be balanced so he can react to the changing contact situation in front of him.
How quickly should a player approach the contact situation?
Avoid long run-ups to the contact situation in training because this rarely happens in the game. Players are better off slowing down and using leg drive from a strong position to create go-forward at the contact. It is better to be accurate rather than quick.
set-up
- From a standing position, feet at shoulder-width apart, bend at the hips first and then the knees. Do not look up by adjusting your neck.
- Going into contact drive-in with the shoulder and use short steps.
What you get your players to do
Split your players into pairs, one to coach, the other to perform.
One player stands up straight and relaxes. He bends at the hips, then knees, so he is on the balls of his feet, with his back straight. The other player checks his posture. They swap and repeat.
They then walk 5m and back get into position before running 5m and repeating. Check for accurate posture and shape at all stages.
Correct body positions - The player stands straight, neck neutral. He bends at the hips, then the knees.
Development
Three pairs work at each station.
One pair holds tackle tubes about 2m apart, another stands at the sides of a box. T
he third pair do the work: one stands in the middle of the pads and drives into each one, the other runs up and down the box, passing the ball to the static players.
After six hits the players swap over while passers work for 30 seconds before changing.
Max shove in contact - each pair works for 30s. One player hits alternate bags 6 times, the other passes. They then swap. 2 simultaneous activities:- 1. Keeps mind alert by switching from ball skill to physical test. 2. Replicates game situation. 3. Decision-making becomes harder due to tiredness,
Game situation
In a new box, put 4 attackers in the middle, with 3 defenders at each end. Place a ball in each half.
The attackers try to score at one end. The defenders can only move once the ball is picked up. The attackers fail if they lose the ball or the attack stops going forward for more than three seconds. They then have to attack the other way.
Stop after a minute and swap the players around.
Maximum shove game - 4 players attack 3 defenders. They attack one way, then the other if they score a try or fail.
What to call out
- “Keep your head neutral, so your neck is neither
stretched forward or back”
- “Don’t bend your knees before the hips”
- “Focus on making contact with your shoulder”