Scrum-halves and hookers need to be on the same wavelength. The timing of the put-in and strike must be perfect to ensure clean ball at the back of the scrum.
A clean strike at the scrum means the ball is available before the opposition back row is ready to react. Work on your 2 and 9 put-in connection.
Balls, cones and players working in pairs.
Activity: The hooking player (2) leans against one of the goal posts in the ‘engage’ position, with the scrum half (9) standing 1m metre away (see top illustration). Set out cones behind the hooker, marking channels 1, 2 and 3. Before the hooker strikes the ball, you call the number of which channel the hooker is to strike the ball (see middle illustration). Develop by using a put-in to a controlled 3v3 scrum (see bottom illustration).
Mark out the three possible channels for the strike
Channel 1: Through the left-hand lock’s legs, to the left foot of the number 8
Channel 2: Outside the right foot of the left-hand lock, to the middle of the number 8’s legs
Channel 3: Through to the number 8’s right foot
Look for the hooker sweeping the ball into the channel
Call out which channel you want the ball to go to. The hooker and 9 combine to strike the ball through that channel
Develop by having a 3v3 contest (controlled scrums). You could have channels marked out behind, too
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