Not much room, only one floodlight working or find yourself in the local gym hall? No worries, try out these adaptive games.
By Dan Cottrell
Latch touch
Challenge
Score tries.
Set up
A 15m box (or whatever space you have).
How to play
> Even numbered teams of no more than 8 a side.
> Pass backwards as normal.
> If the ball carrier is two-hand touched, they have to:
1. Pass immediately, that is be passing as they are touched.
2. If they can’t, stop, bend forward.
3. The tackler and up to one other bind onto that ball carrier. An attacker latches onto the ball carrier, grabbing the ball.
4. Shout push. The latcher can break and pass at any time, but must do when you shout “play”, which is when then push stops moving towards the goal line.
Outcomes:
> A good push will make the defence move backwards.
> The defence might want to commit more to the latch (optional rule), but no extra attackers needed.
GAME 2
Front row touch
Challenge
Score tries.
Set up
A 15m box (or whatever space you have).
How to play
> Each team has pairs bound together, and one player unbound. If there are even numbers, then two players go unbound.
> The bound pairs can move in any direction with the ball, but must pass one-handed backwards.
> If the bound player with the ball is touched by an opposition pair, then they must pass.
> The individual can run, but cannot run with the ball or make a touch.
> If the ball goes on the ground, any pair or individual can pick up the ball.
> Any pair which breaks their bind is sin binned for 20 seconds.
Rule changes
> The bind can be on the shirt, on the shorts, full arm bind or just holding hands.