A mix of conditioning and conditioned games - an ideal blast, mid-season, to boost the players’ fitness while still working on skills. By DAN COTTRELL.
These conditioned games should make the players think about their tactics, even when they are tired.
Half a pitch, balls.
GAME 1: End ball with kicking. The ball can be passed in any direction. No player can run with the ball. The ball can be kicked. The ball has to be passed into the passing zone to score or kicked into the kicking zone. Any dropped ball leads to a turnover to the other team.
GAME 2: Three-second touch rugby. One-handed touch. The ball carrier has three seconds to pass the ball. The scorer has to go over the line untouched. The try is only scored if the whole team is over the try line within 10 seconds. If the team scores, it runs back to its own try line. The side that has conceded the try can start five seconds after the try is scored, but from its own try line and not until all its players are behind the try line.
Split into teams of 4-6 players
Three teams (A, B, C)
Game 1: A v B Conditioning 1: C
Then rotate. Each team has two games and a conditioning session
Four teams (A, B, C, D)
Game 1: A v B Conditioning 1: C and D
Groups then swap between game and conditioning. After that, move to game 2/conditioning 2 and repeat. Then play A v C and B v D and repeat, and finally B v C and A v D and repeat
Eight teams: Have two teams playing against each other and the other conditioning. Rotate. Each team plays against three other opponents
A: 1v1 scrum. One player pushes for 2m, the other yields slowly, then swap. Do this five times
B: 1v1 wrestle. One player with a ball is wrestled to the ground, and then stripped of the ball. Swap. Repeat five times
C: Crawl out 5m, jog back, sprint out 15m and back. Repeat five times
D: Walk for 5m, jog for 10m, stride across to the far 15m, jog for 10m, walk for 5m, turn and repeat four times (or more if your team is fitter). Props/locks can jog/walk 10m, not 15m. If the whole group finishes early, they can rest
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