The main factor that determines how high we jump (apart from gravity) is our vertical speed at take-off. This in turn is determined by the way we generate that speed in the short time we have to "prepare" the jump.
The rugby coaching tips discussed in this article are based on a two-footed jump, but the principles also underpin the single-footed jump.
Preliminary step
The most influential factor in jumping for height is the use of the "counter-movement" principle, known as the "stretch-shorten" cycle. We see this as the step into a jump or as the backswing of the pass.
This "preliminary step" into the jump raises the player into the air, gravity pulls him down. As he lands his ankles and knees, and perhaps his hips, all flex to absorb the weight.
That flexing motion stretches the jumping muscles in the legs (the "extensor" muscles) as they work to stop the athlete collapsing. We call this "eccentric work".
Stopping that eccentric or stretching movement creates a powerful force in the muscles.
For a moment the jumping muscles are in "isometric mode", not stretching or contracting, just holding the player's weight and not releasing the force.
As they then begin to contract (do "concentric" work) the muscles rapidly apply the force to the ground, driving the jumper up into the air.
More force
As the graph above the picture indicates, eccentric work develops a much greater force than concentric work. In addition, this force is even greater at higher eccentric speeds.
The major benefit of this eccentric work is the increased rate of force development, which, along with other principles, leads to a greater take-off velocity.
To get the greater eccentric speed, therefore, the player must jump higher in the preliminary step.
In most rugby situations this means either giving the opposition advance knowledge of your lineout intentions, or, in the open field, using time we usually won't have.
As with all applications, the biomechanics advantage must be traded off against the requirements of the game.
Less contact time with the ground
When a player goes through the counter-movement action (eccentric, isometric, then concentric work), there will be a relatively short time spent in contact with the ground after the preliminary step, that is between landing and then taking off again.
There is still some discussion on just how long "short" is, but without doubt the contact time should be less than 0.3 seconds.
The best athletes gain the maximum jump from a ground contact time of around 0.2 seconds, and "bouncy" athletes will do that from a considerable drop height – up to 1 metre!
A good plyometrics programme with graduated drop heights starting at less than 30cm will develop that bouncy skill, an essential in the rugby environment.
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