Develops the idea that, if the ball carrier runs an ‘S’ line, they can draw in defenders and release support players to attack a flat, organised defence.
The out-in-out nature of the run forces defenders to make decisions, creating disruption to pull them out of position.
Cones, poles, balls, 25m x 20m box for the game situation.
ACTIVITY: Mark an ‘S’ shape with poles or cones. A player runs, takes a pass, goes through the ‘S’ shape and delivers a pass at the end. They must be square and facing up field as they pass. The support player runs on the outside.
DEVELOPMENT: Three attackers and two defenders start 10m apart, with a feeder at the side about halfway between them. The feeder passes to the middle attacker, who uses the S-shaped run to attack between the defenders. Use touch tackling only.
GAME SITUATION: Put three defenders on the middle line and one on the back line of the box. Four attackers aim to score at the far end. Use two-handed touch-tackles on the shorts. If the ball carrier is touched, stop and swap the defence for the attack for the next attempt. The defender at the back can only come forward once the attack has crossed the middle line. The defenders in the middle only come forward once the attack has moved into the first box.
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