Create the desire to win the ball in the air at kick-offs, high balls and lineouts. This session creates jumping and catching challenges for different situations.
Let the players discover what works for them and try lots of the scenarios.
Cones; a 10m wide, 16m long box and then a 20m wide, 40m long box; balls.
GAME 1
Stand 5m away from two players who are side-by-side in a 5m corridor. Throw the ball in between them. They have to compete for the ball.
GAME 2
An attacker starts at each end of the box, another roams around the middle two boxes. Start two defenders in the middle areas. The attack has 30 seconds to score points - they get two points by throwing the ball from one end box to the other if the catcher is off the ground when they catch it. They also score one point if the throw is from one half to the end box in the other half, with a jump. If the ball is intercepted or knocked down, it restarts in the nearest end box. Defenders can’t enter the end boxes or touch an attacker.
GAME 3
Put two players from each team in each ‘scoring zone’. One team starts with the ball. They kick or throw it into the other zone. A clean catch earns a point. The kicker/thrower rotates for each go. First team to five points wins.
In a recent survey 89% of subscribers said Rugby Coach Weekly makes them more confident, 91% said Rugby Coach Weekly makes them a more effective coach and 93% said Rugby Coach Weekly makes them more inspired.
Get Weekly Inspiration
All the latest techniques and approaches
Rugby Coach Weekly offers proven and easy to use rugby drills, coaching sessions, practice plans, small-sided games, warm-ups, training tips and advice.
We've been at the cutting edge of rugby coaching since we launched in 2005, creating resources for the grassroots youth coach, following best practice from around the world and insights from the professional game.