The elite teams all have defined player roles at the ruck. ARU L3 coach JONO FARRELL provides a guide to allow you to develop skills required for quick ball.
When it comes to coaching the breakdown and management of ruck speed, the following methodology helps when preparing your sessions.
It is all about creating and developing the Mindset, the Skills and the System.
I have found that my players respond very well to sessions which contain each of the above elements, and drills which clearly have these themes as their base.
The ultimate objective is to create quick ruck ball through good individual skills and efficiency of arriving support players.
This is a process and will require players to be educated through the three themes below.
1 - Attack the ’face’ and then the ’space’. Get to the edge of the defender, but keep hips square.
2 - Leg drive before going to ground
3 - Pencil placement or jack-knife. Strong top hand on ball.
HAMMER - Get to the tackler quickly. Separate the tackler from the ball carrier if they are on their feet.
BULLET - Win the race for the space. Win the shoulder battle – low to high. Don’t let the threat reload.
SEAL - Deal with any remaining threats. Protect the ball OR pick and go OR pick and pop to half back.
The Mindset
What is the mindset required to create quick ball when on the attack?
The Skills
What skills are required to generate quick ruck speed?
The System
The tactical application of the skills under pressure.
It is important to always create the right mindset so players know what they must be thinking in order to execute under pressure.
The mindset we are after relates to:
Accuracy: From the ball carrier; arriving players executing their roles accurately
Urgency: From the first three arriving support players
Role awareness: What is my role as a ball carrier? Who will be the bullet? Who will be the seal (lock down back of breakdown, pick and play, pick and pop to arriving halfback)?
Start the session with a game of touch, with special rules that will assist in developing the appropriate mindset.
The games can be 6–8 minutes long and focus on one, or multiple, mindsets. These will transfer to what is being focussed on in the skills and tactics section of the session.
Examples of some of the special rules would be, for the attacking team to retain possession in a game of unlimited touch...
These games of touch help to lay the foundations of the mindset and set the tone for the remainder of the session.
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