Good timing between thrower and jumper is key for winning the lineout. Use this to develop better co-ordination between the two.
Concentrate on the jump only, with no lifting, ensuring the ball reaches the hands of the receiver at the top of the jump.
Cones, balls and a 20m box with a 10m box inside.
ACTIVITY: Place a thrower on their knees on the touchline. Line up your jumpers at the side of the normal lineout jumping area, opposite the 5m line. The first player enters the lineout area and jumps to meet a throw.
DEVELOPMENT: Set up a number of receivers out of the line. Place one defender on the 5m line, another 3m behind and a third 3m behind them. One receiver runs into a gap between the defenders to take the throw. At first, defenders can only put their hands up to block; after a period, allow them to jump as well.
GAME: Put two pairs of jumpers in the middle of the box. Each pair has its own thrower and is marked by one defender. Two defenders run around the outside of the 10m box. When you shout “Go!”, each thrower has five seconds to find their jumper. The perimeter defender runs in front of their hooker but can’t jump to defend. The ball must be caught in the air to count.
In a recent survey 89% of subscribers said Rugby Coach Weekly makes them more confident, 91% said Rugby Coach Weekly makes them a more effective coach and 93% said Rugby Coach Weekly makes them more inspired.
Get Weekly Inspiration
All the latest techniques and approaches
Rugby Coach Weekly offers proven and easy to use rugby drills, coaching sessions, practice plans, small-sided games, warm-ups, training tips and advice.
We've been at the cutting edge of rugby coaching since we launched in 2005, creating resources for the grassroots youth coach, following best practice from around the world and insights from the professional game.