Play games where there are 360 goal lines or multiple angles to score from, so every player in attack and defence has to be moving and communicating off-the-ball to help score or prevent scores.
Two towers
Set up
Two tackle tubes and one ball in a 30m by 17m box (inside 22m area and between the 15s).
How to play
> Split into two teams of no more than seven a side. Give one team the ball.
> To score, the ball has to touch an upright tube. It can either be kicked at the tube or touched onto the tube, but cannot be thrown at the tube.
> Players can run and pass in any direction.
> It’s full tackling and if a player goes to ground a player from the opposition can grab the ball from any direction.
> Players cannot push over a tube or push someone against tube.
> Turnover the ball if a player goes out of play.
Developments
> Have two balls and teams can score against any tube (probably needs two referees).
> Play with three teams and three tubes. Stop the game when a team scores.
Checkers
Set up
Five 5m boxes inside a 30m area. Adjust according your players.
How to play
> Split into two teams. Give one team the ball.
> The ball team have one minute to score as many points as possible.
> To score a point, the ball team needs two players with a ball each inside one of the boxes.
> The defence can hold an attacker. They can also hold the ball onto the attacker for three seconds, but must then release them.
> Attacking team can run and pass in any direction.
> If the ball is knocked out of the box by a defender, throw another ball into an attacker.
> The defenders cannot tackle the ball carrier.
Developments
> Add another ball for the attackers.
> Allow kicking.
> Play over a massive area – great for fitness.