Body shape for forward units
Forwards need to get their basic body shapes right before they are ready to move on to more competitive unit work. This session can be used to prepare for unit work and as a whole session for forwards. You can also mix forwards and backs together because the skills are easily transferable (ruck positions for example).
Forwards need to get their basic body shapes right before they are ready to move on to more competitive unit work. This session can be used to prepare for unit work and as a whole session for forwards. You can also mix forwards and backs together because the skills are easily transferable (ruck positions for example).
Warm up time: 5-7
Session time: 8-10
Development time: 10-15
Game time: 10-15
Warm down time: 5-8
What to think about
You can mix up this session to provide you with a warm-up for both lineout and scrums or just to get your forwards switched on for unit work in general.
You can use elements as part of your pre-match warmup as well. However, you need to make sure players work on their basics properly and at the right pace, so they are not rushed.
set-up
- Make sure you can hold your scrum profile AFTER you are moved out of position.
- Throw to meet the hands. Jump to meet the throw.
What you get your players to do
Scrum:
- Make a player stand upright, with feet shoulder width apart. Then ask him to go into a scrummage position, so his heels are just off the ground. Then ask him to stand upright again, before repeating. Hold each shape for a minimum of five seconds (see picture 1, fig 1).
- Make a player fall forward from a scrummage position onto his hands. He then has to bounce back up and into the scrummage position once again. He might have to do this by walking his hands towards his body (see picture 1, fig 2).
- Make players take one step backwards from a scrummage position to take up the same body shape (see picture 1, fig 3).
Lineout:
- Put three players in a triangle 5m apart sitting on ruck pads. They throw a ball overhead to each other. This replicates a throw, catch and turn process. Make sure the catcher extends himself fully if he can. Swap the direction (see picture 2, top).
- Put a jumper between two cones 5m apart. Place a thrower 5m away from each cone and a receiver to the side. Get one thrower to throw the ball to the jumper, who jumps, catches and passes to the receiver. The receiver then passes to the other thrower. The jumper, in the meantime, turns and runs to take the ball from the next thrower (see picture 2, bottom).
(1) The player goes from a standing to scrummage position and then back up. - (2) The player falls from a scrummage position onto his hands, and then gets back into scrummage position. - (3) The player walks one step back from a scrummage position and gets back into the same position.
Development
Three players sitting on ruck pads throw a ball between them over head. Afterwards, a jumper takes a throw in, passes to a receiver who passes to another thrower. The jumper turns and takes another throw. Repeat.
Game situation
Play a 5v5 game in a 20m x 15m box, mixing in some backs if necessary (see picture 3). Play touch rugby. If a player is touched, he turns and passes the ball. After three touches, there is a 3v3 scrum to the opposition. It is uncontested, but if either team shows poor technique, there is a penalty to the other team.
If the ball goes out of play, there is a 2v2 contested lineout, with the other players back 5m. The winner of the lineout can pass away without being touched.
Scrummage after three touches (or an infringement). Uncontested, but give a penalty for poor technique. Contested 2v2 lineout if the ball goes out of play.
What to call out
- “Scrummagers: Are you always in a strong starting and finishing position”
- “Jumpers: Fingers up, but wrist relaxed to shape the hands for the ball”