When the ball is moved from a ruck, your team might have enough defenders for one to “jump” out of the line and get into the passing channels. He puts himself in the eye line of the attacking fly half who might decide not to pass wide but go short or kick – it carries risks.
When the ball is moved from a ruck, your team might have enough defenders for one to “jump” out of the line and get into the passing channels. He puts himself in the eye line of the attacking fly half who might decide not to pass wide but go short or kick – it carries risks.
Warm up time: 5
Session time: 6-9
Development time: 6-9
Game time: 15-20
Warm down time: 7
What to think about
If your team has had a chance to organise its defence – and has pushed the opposition to one touchline – this tactic can limit the attacking options.
One player has to identify himself as the “jumper” and should target the opposition outside centre channel.
If he sees the opposition fly half is going to pass behind the front line of attack, he has to return to the line and drift across the field.
Jumping out of the line can also prevent an overlap because the opposition 10 does not feel he can pass the ball out unless he wants to risk an interception.
set-up
- Jumper: identify yourself and sprint at the outside centre channel.
- Look to see if the 10 has passed the ball behind the front line and if so, return to the line.
- Other defenders: use good line speed and drift if the ball goes behind the front line.
What you get your players to do
Line up four ruck pad holders, a receiver and a feeder as in the top picture. Have four players opposite the ruck pad holders.
When the ball is passed to the receiver, the ruck pad holders move forward, as do the defenders. The third defender from the ruck pads runs out faster to “impact” on the ruck pad in front of him.
The other players run into the ruck pads as normal. Develop by having both groups start from the side, line up and then move forward.
As the ball is passed to the 10, the ruck pads move up. The jumper (J) sprints ahead and impacts on the ruck pad before other defenders.
Development
Put a line of attackers behind the front line. Once the ball is passed to the first receiver, he can run forward or pass the ball behind the front line of attackers. If he runs forward, get the defenders to repeat the first activity. If he passes behind the front line, the jumper has to return to the defensive line, which then drifts across the pitch.
You can add players to replicate different types of jumper situations. (Say three players at the front and five at the back, or only three defenders.)
If 10 throws the ball to the second line, the jumper returns to the line and the defenders drift across.
Game situation
Play touch rugby. If the attacking team moves the ball into the edge zones and are tackled, the ball is put on the ground and both teams have five seconds to realign.
If they are tackled in the middle zone, they have two seconds to pass the ball from the contact. Turnover ball is after dropped passes or normal infringements.
Play touch rugby. A tackle in edge zones means five seconds before ball is played. A touch in the middle zone means two seconds to play the ball.
What to call out
- “Identify the jumper”
- “Inside defenders keep your shape”
- “Jumper, look up and inside to see what the first receiver is doing”