Counter rucking spoils the attacking team’s quick ball. Either your players win back the ball or, at worst, disrupt the opposition scrum half’s attempt to clear it. Once techniques have been embedded, this session progresses to the decision-making process for counter rucking.
Counter rucking spoils the attacking team’s quick ball. Either your players win back the ball or, at worst, disrupt the opposition scrum half’s attempt to clear it. Once techniques have been embedded, this session progresses to the decision-making process for counter rucking.
Warm up time: 5-7
Session time: 8-11
Development time: 10-15
Game time: 15-20
Warm down time: 5-7
What is the difference between rucking and counter rucking? Normal rucking happens when two players are bound over the ball on the ground. Once the ball has been worked to the back of one team’s ruck, then any attempt to drive in and join the ruck by the other team is regarded as counter rucking. How many players do you want to commit to slowing down the ruck ball? Normally, teams only want one player counter rucking. Otherwise there are gaps in the defence. This is why decision-making processes in this session are important.
Put four players each with a ruck pad 2m from a line (like a touchline). Place four more on the line opposite each bag. When you shout “NOW”, they step and drive the bag back one step only (to help maintain balance - see picture 1). Check carefully for the right technique. Swap players around. As a development, start the “drivers” facing away from the bags or lying on the ground.
Set up four defenders 2m from a line. Two hold ruck pads, one is on all fours with a ball between his shins and the other stands over a ruck pad. One attacker stands in front of each situation and has to drive back the defender in front of him. He then moves on to the next activity (see picture 2). A: He drives between the bags. B: He drives up and back a defender in a press-up position with a ball between his shins. C: He drives back a defender standing over a ruck bag.
Put an attacker with a ball and a defender in a 3m square. Place three attackers and one defender behind the box with three additional defenders and two extra attackers 2m from the ruck (see picture 3). When you shout “GO”, the attacker moves forward and gets tackled. The players behind try to win the ruck. You then release the other defenders and attackers to either play off the ruck or counter ruck. Too many counter ruckers will leave gaps in defence if you lose the ball.
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