In this drill, you can develop your players’ decision-making at the post-tackle so they can steal the ball or prevent it from being stolen.
By using a points system, players start to understand the risk and reward elements of going for the ball at the tackle or driving over.
A 10m circle, two ruck pads and a ball.
ACTIVITY: Split into two teams of three players, numbered 1-6. Place the two ruck pads half a metre apart with the ball between them – the pads represent tackled players presenting the ball to ‘their’ side. Space the players equidistantly around the circle and have them jog around it. Call two numbers – one between 1 and 3, the other between 4 and 6. These two players contest for the ball between the pads. Players numbered 1-3 can only contest from one side of the pads and 4-6 from the other.
SCORING: Jackle and win the ball – 3 points. Drive the attempted jackler off the ball – 2 points. Ruck the opponent and ruck past the ball – 1 point.
DEVELOPMENT: Call a second player from each team as support after one second of the initial call.
1. Six players circle the ruck pads
2. Numbers 1-3 can enter from north to south
3. Numbers 4-6 can enter from south to north
1. Call out two numbers
2. Those numbered players enter the tackle area from the correct side
1. For a clean jackle, steal the ball
2. For driving away a jackler
3. For driving the player away from the ball
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