Player-on-player marking can make attackers feel as if they are running into a solid wall. The defenders try to make sure there are no holes in that wall.
The grab tackle has to be on the shorts, meaning the tackler has to be close enough to reach forward.
A 5m square (or larger for more experienced players).
EXERCISE
Put a defender in the middle of the square and four attackers, numbered 1 to 4, on the corners. Numbers 1 and 2 must reach the line directly opposite them, as do 3 and 4. Call out one of their numbers. That attacker aims to reach their line before they are grabbed. A grab is on the shorts, not the shirt. The attacker is not allowed outside the square. If they go outside or are grabbed, the defender gets a point. As soon as the attacker reaches their line or goes out/gets grabbed, call out another number. Play for 30 seconds, with attackers returning to their start points after each go. See how many points the defender can score.
DEVELOPMENT
Put two defenders in a larger box. They work as a team to grab the attackers as above.
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